Moonkin, Moonkin, Rogue 3v3 Arena Strategy
All stealth and try to stay close together to minimize anyone finding us. We select our focus fire (FF) target, my druids target (SC for Simoncowell) and Vindisiel’s target (VD).
From stealth, release treants onto FF target. This should shock the opposing team and cause them to look for a split second. This will give time for the rogue to start the stun lock. Both druids change into moonkin, put insect swarm (IS) and moonfire (MF) on FF. Then, both druids cyclone thier target. Go back to FF target for a quick wrath, and then start the cyclone spamming on their target again. Hopefully, by this time our FF target is pretty much dead. It had treants, 4 dots, and a rogue beating on it with minimal heals (since its healer was cycloned).
Now, that’s in a perfect situation. Obviously it will not go nearly as smoothly as that. Here are a few things that would change our strategy:
1.) One, or more, of the targets is stealthed. We will not be able to set up our targets as easily, but we can still assign one of the moonkins to cycloning the stealthed target.
2.) Mages & Pally’s. These both have immunity which means they can’t be burst down (since they’ll iceblock or bubble). Mages will have to be cycloned and hope the FF target is down before we need to deal with them. Their counterspell will hurt, but we do have 2 classes of spells (arcane and nature) and we can’t be sheeped. Pally’s will be bad because after the first cyclone they will bubble allowing for heals. My initial solution is that when we see the pally bubble, then cyclone our FF target causing none of the heals to get through! This will take some testing.
3.) AoE on our Treants. For the most part I don’t see this as a bad thing. They’re there to deal some damage, but mostly as a distraction. If a player is wasting 3-5 seconds dealing with the Treants, then that is a win in my book… those buggers did their job well.
4.) Druid healers. They’ll be in stealth longer than us, most likely, which means they’ll get the first cyclone off. However, we’ll see about that. Any druid who stays in stealth too long, or takes time to cyclone us, may not have the time to heal up the FF target… remember, we’re putting a ton of DPS on that guy and a healer is going to be ruining their pants.
5.) Warriors. That damn charge/intercept. Luckily most warriors seem to roll with druids, which means the warrior can be rooted (no defensive dispell). However, it may prove better to just rage starve them (if you never hit a warrior, they can’t hit you very hard… believe me, I know. It’s near impossible to take out a priest or druid bear if you’re trying to burst through their PW:Shield or ridiculous high armor).
6.) Hunters. Holy crap I’ve got my ass kicked by hunters during leveling. Granted, I usually can’t use LOS of them and I don’t yet have cyclone, but a beast master hunter scares me. They will likely be a FF target to get them out of there!
Many more problems to come…