Thursday, January 31, 2008

Moonkin PvP build

Since I can’t play at work I am relegated to thinking about optimal builds and strategies.  We are going to try a 2 moonkin, 1 rogue 3v3 team.  My hope, which may be totally unrealistic, is to reach 2k before season 4 comes out.  I have experience in PvP, but Seacrestout (rogue) and Vindisiel (moonkin) are relatively inexperienced.  However, both are very good raiders so I think there is hope.

I’m thinking my build will be 42/11/8.  This will allow for feral charge (escape mechanism and an additional way to lock down a healer) and cheap shapeshifting.  However, since I’m only level 62, I have not had a chance to use feral charge in PvP.  There is going to be quite a bit of learning during the next few weeks.  I’d be very happy if we could reach 1650 next weekend.

My problem is that I don’t know where to allocate my 42 points in the balance tree.  Can I avoid “Balance of Power”?  I don’t know if the 4% to hit is used in PvP… I think that’s +hit instead of spell penetration.  Granted, I think it gives me 4% defense against incoming spells, but I’m not sure that’s worth the talent points.  Also, in my current thought I can’t max out “Wrath of Cenarius” which may be gimping my DPS.

I’m spending a ton of points to get this feral charge… I’ll need to truly test it out to see if it’s worth it.

Posted by Owltoid in 15:46:45
Comments

2 Responses

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