Level progress and possible level 80 build
Owltoid reached level 28 last night with a total played time under 6 hours. I believe we’re off to SM until level 40 which shouldn’t take more than a day or two.
I’ve been thinking about my level 80 build. I enjoy PvP and will likely be playing battleground and possibly an arena team. I doubt I’ll ever do a 40-man or 25-man raid again, but 10-man raids are reasonably likely. With those considerations in mind, this is my first attempt at a level 80 build:
I use that website because it’s not blocked at work. Hopefully it’s up-to-date! Please post comments on what the build is missing!
The first problem is that I don’t have insect swarm. I’m not sure how much insect swarm is used in PvP and I am trying to stay away from dispellable forms of damage. If I was to group with a warlock then it would be useful as one additional DoT (this is based on my knowledge of warlocks as of 3/2008… things may have changed drastically in the past months).
In the posted build I have intensity (3rd tier resto tree). I’m assuming moonkins don’t care about spirit and just want as much intellect as possible. If that’s the case, then that may be 3 wasted points. I’m mostly worried about drain teams, running out of mana on long raid boss fights, or running out of mana in a 5 man group that has a tanking pally cruising through the place on autorun. If anyone has a comment on spirit’s role in a moonkin build then let me know!
I have natural shapeshifer because I remember constantly kiting in my old arena days. It’s a new world in WotLK and I may be able to exclude that talent and still have some mana leftover. However, the added bonus of +4% spell damage in moonkin form is pretty nice.
Given how much I love treants, I’m very tempted to go for brambles. The only problem is every class seems to have an AoE and I’d assume the treants will die very quickly. Where before they could be a great help when used in the proper situation, I’m worried that now they’re nothing more than a cute perk. Hopefully their stamina is buffed so that they can survive a few AoE’s and live out the 30 seconds of nature glory.
I’m missing 2 points in Wrath of Cenarius. The problem is I don’t know what level 80 stats look like and what these abilities will really add. If you assume an average arena battle is around 5 minutes of combat, and you know what a lvl 80 with decent gear looks like, then you can calculate exactly how much mana talents like Intensity and Dreamstate are giving back. Often it’s such a small amount of mana that the ability is just not worth it. Similar situation with Wrath of Cenarius that may just require analyzing my gear at 80 to see if the incremental bonus damage is worth it.